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Chapter VI: The New Age PDF Print E-mail
Written by Robbie   
Monday, 24 October 2005
To Be Continued...
 
Chapter III: The Doom of Draenor PDF Print E-mail
Written by Robbie   
Monday, 24 October 2005
Kil'jaeden and the Shadow Pact


Around the time of Medivh's birth on Azeroth, Kil'jaeden the Deceiver sat and brooded amongst his followers within the Twisting Nether. The cunning demonlord, under orders of his master, Sargeras, was plotting the Burning Legion's second invasion of Azeroth. This time he would not allow any mistakes. Kil'jaeden surmised that he needed a new force to weaken Azeroth's defenses before the Legion even set foot upon the world. If the mortal races, such as the night elves and dragons, were forced to contend with a new threat, they would be too weak to pose any real resistance when the Legion's true invasion arrived.

It was at this time that Kil'jaeden discovered the lush world of Draenor floating peacefully within the Great Dark Beyond. Home to the shamanistic, clan-based orcs and the peaceful draenei, Draenor was as idyllic as it was vast. The noble orc clans roamed the open prairies and hunted for sport, while the inquisitive draenei built crude cities within the world's towering cliffs and peaks. Kil'jaeden knew that Draenor's denizens had great potential to serve the Burning Legion if they could be cultivated properly.

Of the two races, Kil'jaeden saw that the warrior orcs were more susceptible to the Legion's corruption. He enthralled the elder orc shaman, Ner'zhul, in much the same way that Sargeras brought Queen Azshara under his control in ages past. Using the cunning shaman as his conduit, the demon spread battle lust and savagery throughout the orc clans. Before long, the spiritual race was transformed into a bloodthirsty people. Kil'jaeden then urged Ner'zhul and his people to take the last step: to give themselves over entirely to the pursuit of death and war. Yet the old shaman, sensing that his people would be enslaved to hatred forever, somehow resisted the demon's command.

Frustrated by Ner'zhul's resistance, Kil'jaeden searched for another orc who would deliver his people into the Legion's hands. The clever demonlord finally found the willing disciple he sought - Ner'zhul's ambitious apprentice, Gul'dan. Kil'jaeden promised Gul'dan untold power in exchange for his utter obedience. The young orc became an avid student of demonic magic and developed into the most powerful mortal warlock in history. He taught other young orcs the arcane arts and strove to eradicate the orcs' shamanistic traditions. Gul'dan showed a new brand of magic to his brethren, a terrible new power that reeked of doom.

Kil'jaeden, seeking to tighten his hold over the orcs, helped Gul'dan found the Shadow Council, a secretive sect that manipulated the clans and spread the use of warlock magics throughout Draenor. As more and more orcs began to wield warlock magics, the gentle fields and streams of Draenor began to blacken and fade. Over time, the vast prairies the orcs had called home for generations withered away, leaving only red barren soil. The demon energies were slowly killing the world.




Rise of the Horde


The orcs became increasingly aggressive under the secret control of Gul'dan and his Shadow Council. They constructed massive arenas where the orcs honed their warrior skills in trials of combat and death. During this period, a few clan chieftains spoke out against the growing depravity in their race. One such chieftain, Durotan of the Frostwolf clan, warned against the orcs' losing themselves to hate and fury. His words fell on deaf ears, however, as stronger chieftains such as Grom Hellscream of the Warsong clan stepped forward to champion the new age of warfare and dominance.

Kil'jaeden knew that the orc clans were almost ready, but he needed to be certain of their ultimate loyalty. In secret, he had the Shadow Council summon Mannoroth the Destructor, the living vessel of destruction and rage. Gul'dan called the clan chieftains together and convinced them that drinking Mannoroth's raging blood would make them utterly invincible. Led by Grom Hellscream, all the clan chiefs except Durotan drank and thereby sealed their fates as slaves to the Burning Legion. Empowered by Mannoroth's rage, the chieftains unwittingly extended this subjugation to their unsuspecting brethren.

Consumed with the curse of this new bloodlust, the orcs sought to unleash their fury on any who stood before them. Sensing that the time had come, Gul'dan united the warring clans into a single unstoppable Horde. However, knowing that the various chieftains like Hellscream and Orgrim Doomhammer would vie for overall supremacy, Gul'dan set up a puppet warchief to rule over this new Horde. Blackhand the Destroyer, a particularly depraved and vicious orc warlord, was chosen to be Gul'dan's puppet. Under Blackhand's command, the Horde set out to test itself against the simple draenei.

Over the course of a few months, the Horde eradicated nearly every draenei living on Draenor. Only a scattered handful of survivors managed to evade the orcs' awesome wrath. Flushed with victory, Gul'dan reveled in the Horde's power and might. Still, he knew that without any enemies to fight, the Horde would consume itself with endless infighting in its unstoppable appetite for glorious slaughter.

Kil'jaeden knew that the Horde was finally prepared. The orcs had become the Burning Legion's greatest weapon. The cunning demon shared his knowledge with his waiting master, and Sargeras agreed that the time of his revenge had finally come.

 
Timeline PDF Print E-mail
Written by Robbie   
Monday, 24 October 2005
FICTION TIMELINE
Span of Years
    -10,000
      - War of the Ancients Trilogy: The Well of Eternity (Richard A. Knaak)
      - War of the Ancients Trilogy: The Demon Soul (Richard A. Knaak)

      - War of the Ancients Trilogy: The Sundering (Richard A. Knaak)


    0       Warcraft: Orcs & Humans
      - The Last Guardian (Jeff Grubb)
    6       Warcraft 2: Tides of Darkness
    8       Warcraft 2X: Beyond the Dark Portal

      10       - Day of the Dragon (Richard A. Knaak)
      18       - Lord of the Clans (Christie Golden)

      19       - Of Blood and Honor (Chris Metzen)


    20       Warcraft 3: Reign of Chaos
    21       Warcraft 3X: The Frozen Throne

    25       World of Warcraft Begins....

 
World F.A.Q. PDF Print E-mail
Written by Robbie   
Monday, 24 October 2005
When in the Warcraft timeline does World of Warcraft take place?
World of Warcraft takes place three years following the aftermath of Warcraft III: The Frozen Throne, when a great tension has settled over the ravaged world of Azeroth.
Some screenshots show that the Dark Portal has been rebuilt (after having been destroyed in Warcraft II: Beyond the Dark Portal). Can you give us any background on why it's back or what role it'll play in the game?
The foundation of the Dark Portal was never destroyed, even though the connection between the worlds was severed. While it is no longer active, legends speak of a ritual contained within Medivh's spellbook that might one day allow powerful Warlocks to open the portal.

Will World of Warcraft mix with Warcraft III? If there are new foes, do they include the Undead Scourge or Burning Legion?
World of Warcraft will be set in lands both familiar and new to long-time players of the series. It is difficult to discuss the World of Warcraft story without giving away the plot for Warcraft III. We can say that Azeroth has experienced significant changes and is now a very different world from what Warcraft fans know today. And while there will be plenty of recognizable characters and places to explore, we think that the balance between discovering what is known and what is different is something that players will really enjoy.

As for the inclusion of the Scourge or Burning Legion, you will just have to wait and see...

What continents are in World of Warcraft? Will they be familiar to fans of the Warcraft RTS series?
Currently, players will be able to explore the lands of Azeroth, Khaz Modan, Lordaeron, and the newly discovered continent of Kalimdor. Players familiar with the Warcraft series will find that we have depicted nearly every location from the Warcraft universe in World of Warcraft.

How many continents/islands will there be? How big will the world be?
World of Warcraft will have more area to explore than any other previous Blizzard games. In World of Warcraft, players can expect to journey through the familiar lands of Azeroth, Khaz Modan, and Lordaeron, to name a few. The game will also feature several uncharted and exotic new lands. We are expanding the Warcraft universe because we believe that a critical part of the MMORPG experience is the ability to journey through robust new regions. Our goal is to create a vast new world filled with adventure and excitement, while keeping the game fully populated to support a strong sense of community.

Will there be "zones" in World of Warcraft?
World of Warcraft will not feature "zones" in the traditional sense, with loading screens between each area of gameplay. Our plan is to introduce different regions of the world for players to explore, each with their own distinct look and theme. Questing through the majority of these regions will be seamless, although certain regions may require a short load time.

Will you be able to visit the familiar locations from Warcraft, Warcraft II, and so on?
Most definitely. Players will explore the ruins of old battles, interact with legendary heroes, and visit many of the locations that have made the Warcraft series so memorable.

Will there be secret locations or Easter eggs?
There are plenty of special locations for players to discover. The level designers have gone all out.

Will there be water-based, interactive environments?
Yes.

What is the time cycle in World of Warcraft?
Currently, the game is set to run on a 24-hour time cycle, which is dependant on where each server is located.

Will there be monsters that randomly roam in packs from time to time?
Yes, and we call this dynamic gameplay. The plan is to have numerous dynamic encounters in the game that will be randomly timed and placed.

Will there be dragons in the game?
Yes.

Will there be "named" or "unique" monsters in the World of Warcraft?
Yes, there are many unique monsters in World of Warcraft. Some will appear randomly, while others will only spawn when certain conditions have been met.

In other games, problems have resulted from players being able to attack monsters without retaliation. What are the solutions to these problems in World of Warcraft?
The creatures in World of Warcraft have special AI to prevent them from being exploited. Creatures recognize when they're being exploited, and when this happens, they go into "evade" mode and return to their spawn points.

 
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